Well, it isn't
exactly freedom, but it is a challenge.
Time travel finally has some use in
Radiant Historia, outside of side-quests, I mean.
In order to go forward in the game,
to get through the Granorg border, Stocke needs to show the guards that he is
indeed a performer. To do so, he needs to learn sword dancing, though the only
person from whom he can learn is back in Alistel. In fact, your teacher is none
other than the head of the new recruits, Kiel.
So, I've gone back to where the
mine event starts and now just need to work out how to initiate the teaching
scene. Then I should be able to zip back to the "present" and get
through to Granorg.
And so, at long last, rather than just being a way of getting around, Radiant Historia's intense time travel has very much increased the puzzle element involved in the game. It's as if the puzzle element present in some Chrono Trigger sidequests (like the one done for the Sun Stone) has been amplified.
And so, at long last, rather than just being a way of getting around, Radiant Historia's intense time travel has very much increased the puzzle element involved in the game. It's as if the puzzle element present in some Chrono Trigger sidequests (like the one done for the Sun Stone) has been amplified.
And there're still another 200+
nodes to discover. It might not be as long as other RPGs, but this game is
going to be huge.
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