Another dungeon done. The Tower of Agahnim took a cool 15 minutes to get through, including the fight with the man himself. A fight in which the bug net featured prominently. This one took a little longer since so many of the rooms are dark. Not to mention, getting by mostly unscathed required more strategy than just barrelling through enemy ranks.
One of the best parts of A Link to the Past is the satisfaction you feel when you stride forth from the Lost Woods with the freshly retrieved Master Sword. Slicing through enemies and shooting an energy beam from your blade when at full hearts always makes you feel like a real bad ass. Doubling the damage you do with a single equipment upgrade never felt so good!
Unfortunately, though, the version of the game on the GBA has been doctored in a few ways. The witch Syrup's assistant is now another witch (who is supposed to be Maple from the Oracles games) instead of the generic enrobed apprentice. Link's uncle doesn't die saying "Zelda is your..." And, most devastatingly of all, the Death Mountain glitch seems to have been fixed. And here I was thinking I could break the game wide open, getting the Titan Mitt well ahead of schedule.
I suppose the first two dungeons will have to be done first after all.
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