The Ragin' Contagion is definitely angry. Despite its two attacks per turn, penchant for draining defense, and ability to inflict poison, I took it much too lightly on my first attempt on it. Though, I do admire the localization team's efforts in giving it a slightly Southern US accent. It's definitely there just to complete the reference to a "Ragin' Cajun," but it suits the game's ever so slight goofy quality.
What surprised me about the place where the beast is fought is that it presents a puzzle that's straight out of all the classic RPGs: a light reflection puzzle. All the mirrors for it are in place, the stone slab near the tomb's entrance is inscribed with a clear little bit of poetry about sending the red light to the red door and the blue light to the blue. Everything's lined up for a solid puzzle.
But then it's all done automatically. The mirrors are already in position. The beams of light just shoot right into their respective doors after switches are hit. It's a little disappointing that such a puzzle is so easily solved. Though I am thankful that this game has so far avoided the brainteaser-level of some of the puzzles in Lufia II.
However, no punches are pulled with this boss.
It's pretty clear that I need to, at the very least, upgrade up my equipment. Kleftis (my party's thief) is already something of a fiend, hitting harder than my main character most of the time. My wizard, Thoth, is fairly balanced but could probably use some defense-boosting accessory. As per my main character, everything's fine with him, though maybe some greater defensive items are also necessary to keep him alive.
Of course, to afford the best of the best at this point in the game, I'm going to have to farm some gold from battles. So, just as it would often arise in several of the old classics, I've reached a point in Dragon Quest IX where I have to grind.
Off-the-cuff writings about, and sometimes reviews of, books and video games from a nerd's boxes of backlog. Warning: this is not a spoiler-free blog!
Showing posts with label Lufia II: Rise of the Sinistrals. Show all posts
Showing posts with label Lufia II: Rise of the Sinistrals. Show all posts
Tuesday, October 22, 2013
Wednesday, August 14, 2013
Just a feeling
In Rosy Rupeeland, you'll feel it when you're ready to take on the next boss. All of the sidequests will be wrapped up, and you'll have a handsome sum of rupees on you. And then you'll just know. It's a feeling of completion that can only come from having finished off your mental "to do" list.
But entering a dungeon's no mean feat, especially as you get later in the game and need to go through more and more elaborate steps to get in. Like riding on the back of a giant queen bee to an otherwise unreachable mesa. Something I've not yet done.
Instead, I'm wondering about whether or not I should sell off these gems that I was given. A mole man obsessed with jars gave them to me, you see, and so I wonder if they have some sort of special significance. If I sell them, will I lose them forever?
It's not like Rosy Rupeeland has a place like the Isle of Forfeit in Lufia II: Rise of the Sinistrals where you can buy back what you sell. Though it's also not like such valuable things have been essential for sidequests in the past. Even when they have been, they've always been traded for rupees.
So now it appears that there's one more thing on to my "to do" list before heading to that dungeon.
But entering a dungeon's no mean feat, especially as you get later in the game and need to go through more and more elaborate steps to get in. Like riding on the back of a giant queen bee to an otherwise unreachable mesa. Something I've not yet done.
Instead, I'm wondering about whether or not I should sell off these gems that I was given. A mole man obsessed with jars gave them to me, you see, and so I wonder if they have some sort of special significance. If I sell them, will I lose them forever?
It's not like Rosy Rupeeland has a place like the Isle of Forfeit in Lufia II: Rise of the Sinistrals where you can buy back what you sell. Though it's also not like such valuable things have been essential for sidequests in the past. Even when they have been, they've always been traded for rupees.
So now it appears that there's one more thing on to my "to do" list before heading to that dungeon.
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