Off-the-cuff writings about, and sometimes reviews of, books and video games from a nerd's boxes of backlog. Warning: this is not a spoiler-free blog!
Wednesday, June 4, 2014
Pokemon Double Battle disappointment
Saturday, May 31, 2014
Pulled back into Pokemon Diamond
Friday, January 17, 2014
When the Poké-magic is gone
Playing a Pokemon game as an adult with a job and bills and so forth is a very foreign experience from playing one as a kid. That might sound like something to be said of any game, but I think that it rings especially true for Pokemon games.
Here's why: it takes time to get the items and pokemon that will make your game truly memorable and unique. Unlike other RPGs, you have so much choice in your party that you've got to do work beyond the usual grinding and getting through the game's story.
When I was a lad playing Pokemon games, I had all the time I needed to catch all the pokemon I could. I had all the time necessary to go side-questing or item-hunting. Now, though, I find myself skipping over pokemon that are difficult to catch (like Abra - rare and quick to teleport away).
Plus, because my pokemon are all at the point where they're neither weak enough to make grinding/fighting wild pokemon a puzzle nor strong enough to make it a breeze, I've found myself contemplating running from battles. When it comes to RPGs I never run just for the sake of saving time.
Perhaps part of why the experience is so different for me is because when I first played the Pokemon games I kept a guide (or at least a listing of where to find all the pokemon) at my side. So far, I've mostly done without on this playthrough.
But, what I'm left wondering is: Is this difference in experience because I'm older or because I'm lacking the sense of concrete-ness that a good guide brings to an otherwise nebulous game?
Friday, January 3, 2014
Mindful grinding
Playing a bit more of Pokemon Diamond after making a trade showed me something. Along with being a classic J-RPG, the game has some puzzle elements, too. In fact, every J-RPG with a regular, battle-based experience system does.
I've just started catching Pokemon and the Bidoof, Starly, and Shinx I now have were caught at level two or three. So I decided to grind them up to level five. At this point the puzzle element of the game kicked in.
The wild Pokemon I was fighting generally used either tackle or growl. Thus, they tended to do the same amount of damage per turn. With this information in mind, I could easily predict how many turns my lead pokemon could last. This knowledge allowed me to predict the number of battles they could go through alone, allowing me to foresee how long they could go before needing to change my lead.
Such a puzzle is perhaps nothing compared to those any Professor Layton game offers, but it's still something that brings a little thought to otherwise mindless grinding.
Saturday, October 12, 2013
Waiting for Gogoat
It's been a while since I've played Pokemon. When the series first came out I was all about the Red, Yellow, and Blue. But, I played them all on an emulator, and so the experience was limited.
Plus, because I'd played the same adventure three times over with a relatively short time between them, I was burned out on Pokemon when the second generation arrived. Besides, Link's Awakening and the Oracle games were so much more interesting.
But I went to one of Ontario's pre-Pokemon X/Y events earlier today and played something a little more modern while en route and in line: Pokemon Diamond. After all, 2007's practically 2013, right? Right?
I made it through the game's introduction and have to say that the series has come a long way. Visually and musically, Diamond is well done. I also appreciate getting a speed boost early in the game. The default walking speed makes it seem like your character has to step crunchily onto every stone or floorboard he/she passes. Being able to choose between a boy amd a girl's quite a leap forward for the series, too.
However, I'm not a fan of the battle menu remembering what you did on your previous turn and defaulting to that. I also feel like I've been dropped into the game without any direction. I'm sure that just a few steps out of Sandgem Town I'll find some information on where to go next, though.
That'll be a good thing, actually, since I won't be playing much Diamond until I get to the Gift Game portion of my Games List.