The prankster comet system in Super Mario Galaxy 2 is something of an improvement over the first game's. I don't say this because the challenges they offer are any more balanced, but because you need to actually collect an item to activate them and they stick around until completed. It's not just a matter of them appearing and then rushing off.
However, in Super Mario Galaxy 2, where these comets appear seems to be entirely random. I mean, you'd think that once you find so many of the comet medals they'd start appearing in the worlds in which those medals were found. Instead, the comets appear to just pop in wherever and whenever they please. Maybe there's some sort of esoteric calculation involved - some formula that takes in how many stars you've collected, how many galaxies you've completed, and how many of the comet medals you've found that determines where they pop up. Such a thing might indeed be necessary to properly balance the game, but I still don't see why the prankster comets couldn't show up more frequently.
Perhaps a more organic reason for time between these comets' appearances is to be found in-game. Each level that you stop at is called a "galaxy" and several of these galaxies are lumped together into "worlds." At some 46 stars, the game can't be more than half way over and yet we've only seen four of these "worlds." That means there could be, at most, another 28 galaxies to visit.
Earth is just one planet in the Milky Way Galaxy - but here's this game that (potentially) boasts over 50 galaxies. I know each one seems to contain around three stars, but even so - 50 galaxies makes for a spatially huge game universe.
So maybe there isn't some sort of esoteric calculation to blame for the prankster comets' apparent rarity. Maybe the Super Mario Galaxy 2 universe is just too large for them to quickly make their rounds.
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