Off-the-cuff writings about, and sometimes reviews of, books and video games from a nerd's boxes of backlog. Warning: this is not a spoiler-free blog!
Wednesday, November 6, 2013
Away game special: When two yarns spin together
The multiplayer's not as bad for co-operative play as New Super Mario Bros. Wii. Nonetheless, when the platforms get small and the surfaces get slippery, then it's easy to get into each others' way. But that's the greatest source of difficulty in the game. Plus, levels and their secrets are designed in such a way that they reward people playing together.
Sometimes there are things hidden so high up that one player needs to leap off of the back of another while they're in mid-jump. Or, in other cases, you'll need something to throw into a block but your partner will be the only thing around. So the game's multiplayer may well be its strongest feature.
Sunday, July 21, 2013
Away game special: What makes it "Epic"
Maybe I'm not great at holding a Wiimote steady. Maybe my sense of what's flat doesn't jive with the Wii's. Maybe Kirby's Epic Yarn just has levels where the difficulty spikes.
Considering that the rest of the game sets the difficulty bar pretty low, it's probably that last one.
Having just played through the level in Cake Land where you need to be train Kirby/Fluff, this so-called easy game has taken on a new face.
The level in question (Cocoa Station) doesn't have a lot of enemies or pitfalls. If it did it would be all the more infuriating. Why? Because you control train Kirby/Fluff by drawing tracks with the Wiimote.
These tracks technically don't have to be perfectly flat, but make them too rocky and train Kirby/Fluff will fall right off. This is especially enraging when you're trying to reach a platform or get to a speed boost on the way to a yarn wall. Thankfully, the game shows a small mercy in the "B" button. Pressing it flips you around.
Truth be told, at this point in the game (halfway through), every world has one challenging level. This level is always one unlocked after beating a world's boss, as is to be expected. But the challenge never lies in getting to the level's goal. Instead, if lies in getting enough beads to earn a shiny gold medal.
Such a completionist concern might seem a strange reason to deem a level challenging. However, any old school hardcore gamer will be able to appreciate a game that ratchets up the difficulty every now and then; it's a quality that made Super Mario World and Donkey Kong Country classics.
Thursday, July 18, 2013
Away game special: Super Mario Galaxy 2 vs. Kirby's Epic Yarn
The levels in Super Mario Galaxy 2 are weird. They're fairly open, but linear; they're three dimensional, but hemmed in. In some ways, actually, Kirby's Epic Yarn has better hidden secrets and branching paths.
The reason for this unexpected difference (3D games should, after all, trump 2D games when it comes to hiding things) is that Super Mario Galaxy 2 is made up of functional areas.
These are areas that have a specific purpose, like hosting a puzzle or minigame or introducing a new power up. Because much of the game's galaxies are full of such areas, it's fairly easy to see where things are out of place. And, where things are out of place, something is, more than likely, hidden.
In Kirby's Epic Yarn, however, the parts of each level are much more neatly knitted together. No doubt this is the case because the levels here aren't sectioned into particular functions. Each level is just a series of screens to navigate through. The game also benefits by not trying to hybridize a fairly rigid expression of platforming with linear three dimensional environments.
Thursday, June 20, 2013
Away Game Special: More Yarn
Since bead collection is a pretty big part of completing levels successfully (read: at 100%), this penalty can be quite severe. Especially since there are already a few levels with a paucity of beads to collect.
The loss of beads doesn't lead to a forced restart of a level, but it's just as annoying to fall to your "doom" after having amassed a hoard of them. Just as annoying, in fact, as if you were to lose a life and have to restart if you're intent on getting the gold rating on each level.