No J-RPG would be complete without the need for a magic sword to defeat the final boss. Radiant Historia makes this step quite quick, almost ridiculously so. Especially since the boss you need the sword for waits patiently while you run off to jump through time to get it.
Getting the sword itself is probably the easiest thing in the game yet. You just need to grab the drained sword from the spot in the lab beside the demigod Hugo, hop through time to Celestia, speak with Elm, and then away you go.
Magic sword aside, though, Hugo's something of a pushover. He has stamina, but not nearly enough offense to pose much of a threat to any party. Taking him on with Stocke, Raynie, and Marco, my standard strategy worked fine. Use some Mana Bursts, get Marco on support while Stocke moves enemies into place and Raynie showers them with her powered up magic.
What's missing, actually, from the battles so far is any sort of serious puzzle. Moving enemies around the battle grid to maximize the damage you do and the number of enemies you do it to is helpful, but all it takes is one turn to break an enemy's special attack formation. So, the hope for the game's final boss is that something along the lines of the fight with Magus or Lavos from Chrono Trigger will show up. A battle where you need to pay attention to where you attack and what you attack with to actually do any real damage would really bring Radiant Historia to a masterful close.
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