I was actually kind of right in my previous Radiant Historia entry. As it turns out, Heiss and Stocke don't share a soul, but they do share a function - they're both sacrifices from the ritual used to maintain the world's stability. The thing is, Heiss wants to destroy the world because he sees nothing but the mistakes of the past, while Stocke remains staunchly in favour of saving the world - even at the cost of his life - because he sees the hope of the future.
For the end-game of an RPG, Radiant Historia does a good job of explaining things, too. Like the Chronicles themselves. The two books are given to the sacrifices, and intended to help them build character, to strengthen the soul that is to be sacrificed and immerse it in the power of Flux. Those sacrifices that are particularly Flux-imbued are supposed to be that much more effective. Heiss, were he willing to sacrifice himself, seems like he'd be able to stop the whole desertification thing simply by following through with the ritual himself. He does a lot of jumping around in time, especially as you chase after him.
Oh, and Heiss isn't King Victor of Granorg, but, instead is his brother. Go figure.
On the sidequest front, things are nearly at a close. All that remains now is to fight Vainqueur, and receive the True Historica - the best sword in the game. Apparently this fight is the hardest in all of Stocke's travels, but after the rigmarole surrounding the last item you need to challenge Vainqueur in the first place, it can't be that bad.
At the very least, after fighting those crystal enemies at least four times more than I would've had to had I just beelined to the save point, the skill the "Soul Pact" teaches Stocke had better be good - better than the "Omnipedia" teaching Gafka a move that temporarily raises everyone's crit rate: A move that's good on paper, but antithetical to my magic-heavy tactics.
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