Friday, July 19, 2013

Away game special: Of patterned bosses

Super Mario Galaxy 2 is strangely quick. Levels take less than 10 minutes, and most that are incredbly challenging are a matter of speed, rather than precision or puzzle solving.

The game's bosses are a different story. Yet, they all have patterns that are unwavering. These bosses' difficulty lies in executing these patterns faster and faster and sometimes with extra obstacles in the way. Because of this, patience and observation are enough to make short work of the challenges that the game's bosses offer.

It has to be mentioned that bosses in the Super Mario universe have never been terribly tricky, though.

Actually the most memorably frustrating Super Mario bosses are from the 8- and 16-bit eras. That's because Mario had only his jump and a few minor power-ups (and the odd axe at bridge's end) to rely on then. More attacks and power-ups mean more things for a game to show, and as a result creative uses of said things are stifled.

But who would want a NES/SNES-style Super Mario game big enough to fill a DVD? And who would develop it?

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