Monday, February 3, 2014

A late introduction, but fair grinding

After my last session with Dragon Quest IX I read up on the Metal Medleys found in the Bad Cave. In doing so, I discovered that you can have four people in your party. Somehow this information had been lost in the almost two year gap in my play history with the game.

So, for now, instead of changing anyone's jobs, I introduced a fourth member into my party.

Since healing has been my bane, I brought in a priestess character. And now that was that, bane be gone!

Sort of.

Since I "recruited" this new character, she was at level one. Thinking that grinding would be easy enough were I among the latest bunch of enemies, I went on to grind around Bloomingdale. Between Pink Sanguinis and King Slimes, I think Peridot (the priestess) has only died three times. She's currently level 6.

Actually, on the point of adding members later on, I have to commend this game.

In other RPGs that involve a recruiting system, it's not as easy to grind the newcomer's level up. Mostly because the monsters in any given area aren't as varied as they are in Dragon Quest IX.

For example, while around Bloomingdale fighting a group of Pink Sanguinis is out, but a single Trigertaur is no problem. This preference for the bigger baddie comes from the fact that the former takes at least two turns to defeat, whereas the latter can be dealt with in one. Fewer turns means fewer chances that Peridot passes out before the battle's end.

Were it not for the diversity of local monsters, though, then I'd have to go way back to Stornway and grind up tediously there instead. In fact, the way things are going, I'll soon be able to start using the metal medleys to grind for everyone's levels.

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