Instead of a single tower opening up on the tower select menu, five now have. What I'm unsure about, though, is whether this means they can be done in any order, or if there's some sort of five tower puzzle that needs to be figured out. Surely, Pandora's Tower wouldn't do that. Would it?
As in the past, a hearty part of this session was inventory management (read: putting items in the trunk to be forgotten). Things like Sap Bombs and Inferno Bombs do seem mildly useful, but I'm just too used to throwing things around with the chain or hacking them down to bother with offensive items. It's just not my style of play. Nor do such items really seem all that useful.
In a turn-based game I'm all for status effects and playing strategically. But in a more action-oriented game, it's more about the basics of any fight: knock the enemy back, knock the enemy down, and strike past its defenses. Throwing a bomb of any kind seems like overkill. At least, until some monster that can only by affected by those bombs is introduced.
Anyway, venturing into Arcadian Tower seems to be the right decision at this point. One chain's been destroyed, leaving two to find. The way forward, however, does seem locked. No doubt, once I return to the tower, I'll find some means to continue onwards.
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