Saturday, November 9, 2013

Away game special: Matter for a retrial?

What I wrote yesterday about Phoenix Wright: Ace Attorney: Dual Destinies still stands. It's one stylish game that really makes great use of the 3DS' capabilities. Except for the 3D. That's just a bit above the standard.

However, there's a recurring issue with the game's substance.

As an interactive novel, two elements essential to this game's success are how the story develops through dialogue and its words themselves. The former element is fine: The game's dialogue is what you'd expect of a fine anime's great translation. However, the game's text reads like it was rushed through editing.

In some blocks of text words are repeated, verbs are doubled, or auxiliary words are outright missing. What's particularly disappointing about the game's text is that these errors recur with enough regularity to notice them. But, they're also rare enough to not detract too much from plain enjoyment of the game. This is especially true if you're a huge fan of the series, as my co-player is.

Nonetheless, it's disappointing that these errors exist in such a text-heavy game. The fact that Dual Destinies is an eShop exclusive doesn't help. If this game's text is representative of what we can expect from future text-heavy, eShop exclusives, then maybe Nintendo (or maybe just Capcom) isn't ready for the speedy publication that digital games entail.

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