Friday, April 11, 2014

Truegold cracked, two Towers to go (spoilers below)

Two more towers. There are still two more towers to go.

I knew that Truegold Tower wasn't the end of the game. I know that there are twelve laws of Aios. I no know that there is supposed to be a Master for each of these laws, since they were made to embody the laws.

But I had thought that the last two Masters would be mini-bosses in some final tower/dungeon. Possibly in a two-on-one match.

That's not the case though. There are still two more towers to go.

At the very least, after finishing Truegold I was rewarded with one of the longest of Elena's dream sequences yet. The quasi-occult diagram of elements represented as body parts that's shown is definitely a nice touch. Especially since the dream itself states outright that humans are vessels for the Masters, for the gods of Aios. Plus, after this dream sequence Mavda reveals that the masters are creatures from The Scar (the bottomless chasm below the Thirteen Towers) that have traded places with the human vessels on offer. And, that the curse is the mark that these creatures' vessels bear.

With that revelation, the first thing that comes to mind is the plain and simple fact that there are some totally whack creatures in the Scar. Not just because they're made of metal, but because some of them are fixed into place. Kind of like the Master of Truegold Tower. Though she can jump.

Actually the fight with Truegold's Master should have made it obvious that there's still more game to go before the true final dungeon opens up. It's not that it was an easy fight. Rather, it was a strangely frantic, almost puzzle-based, fight.

Instead of hacking away at this or that or tricking the Master into letting you on its back or anything like that, you have to align the master flesh in the Master's inner ring with the opening in its outer ring. A process that sounds similar to cracking a primitive safe. And that would be perfectly appropriate since a safe is a fine place for gold.

But is Truegold a fine place for a safe?

Not so much.

Although I needed to check a guide to discover that you can move both the inner and outer rings of the Master to line up the flesh with the opening (a necessary manoeuvre in the Master's second half), there really wasn't much to the fight itself. It was a lot like the previous Master in that you needed to juggle using the chain and dodging the Master's strangely slow-moving attacks.

Hopefully a humanoid mech-type creature is one of the next Masters. Though, given the maniacal scream laughter Truegold's Master let loose it wouldn't surprise me if the towers representing man and woman were a little more on the nose about the distinguishing features of the two in their Master design.

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