The final (I know I've said that in this blog of a few dungeons, now) dungeon of Skyward Sword is excellent. The mechanic of shifting the placement of rooms via a sliding block puzzle is a great way to add challenge to what otherwise might have been a very quick affair.
Because, writing honestly, there's little that can stand in your way at this point in the game. You've got all the sword upgrades, all the items, all the knowledge and experience gleaned from a game's worth of play. In fact, the greatest challenge so far (aside from figuring out the best room from which to slide around the other rooms) was the fight with Dreadfuse.
Timing shield hits to knock this miniboss off balance and avoiding his electrified sword and hook proved downright trying after having re-adjusted to The Wind Waker's controls. Still, there are probably tougher monsters guarding the pieces of the Triforce. Or, perhaps they'll all be three hit K.O. pushovers.
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