The Wind Waker is a masterful work of fun. The entire second run-through of the Forsaken Fortress is invigorating. It's so simply because it goes from being a stealth dungeon on the first run-through to a regular dungeon on the second. This change makes every moblin encounter and bokoblin thwarting supremely satisfying. The animations (especially the moblins' slack-jawed expression when you steal the skull necklaces from around their necks) definitely help.
Really, what more is there to say? The fight with the Helmaroc King is an excellent 3-D adaptation of the fight with the Helmassaur King from A Link to the Past. Actually, despite their similar names, having a bit of a different challenge would have made the dungeon stronger in itself. At the same time, The Wind Waker has always seemed like A Link to the Past's spiritual successor, or, at the very least, the GameCube generation's A Link to the Past.
Regarding mixing it up for the battle with the Helmaroc King, perhaps he could've hidden his beak in his wing. You'd then have to use the grappling hook to pull it away, or force him to move it by hitting it with three arrows. Since he sometimes smacks into the lone wall when he dives at you, that may have been a bigger part of earlier version of the battle. This should have been kept in, it would have added some variety. Besides, after you fight the Helmaroc King, you continue on to Ganon, so his guard bird should be a bit tougher.
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