Grinding's proven necessary to get past the thaumachine Stocke and co. have to face in the Lazvill Hills. Radiant Historia's giving experience points to everyone in your party is great for this grind, but it halves points for characters who aren't actively battling.
Therefore, putting Rosch into the active party spring-boarded him to level 24 in a handful of fights. Though, fights against Alistel's soldiers are genuinely difficult. All the same, the neat thing about Rosch's special moves is that they all affect the target's stats. Since this will make the thaumachine fight much much easier, Rosch will definitely be coming into that battle.
But this need to grind brings something to my attention. The fact that a difficult boss has been what's forced me to change up my party isn't a great thing.
Earlier in the game, various story conceits forced a change of party, and so my general strategy of pushing enemies together with Stocke and Marco and then following up with one of Raynie's spells had to be revised. However, swapping Marco out for Rosch means that this strategy hardly needs to change. Rosch's moves still move enemies around the field, along with lowering their defense, or speed, or magic.
What's less than great about this is that, though my party has changed my strategy generally hasn't. RPGs are generally about freedom of choice, but it would be better if a party change was more often necessary - not forced, but necessary to explore more of the characters' relationships and how their moves meld together. Doing so would help expand the game's characters in a way separate from the exploration of the two timelines. Putting more character development into battles would thereby free you from having to play the game's events in a loosely ordained order - giving more freedom by taking a little bit away.
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