The world in which Radiant Historia takes place has three major areas. You start in Alistel, which is at war with Granorg, and then there's Cygnus just hanging around. There are also places where the Satyros and Gutrals live, but they're still a mystifying minority of the world's inhabitants.
Having already gone through Alistel, and worked my way around Granorg, Cygnus has finally been reached. And what's become immediately obvious is that gold isn't used so much in arguments Cygnus, nor diplomacy, but rather one-on-one combat. Yes, Stocke's had to take on a gladiator, a king, and (with the help of Aht) a drunken bodyguard. I can't say if Stocke, currently at level 39, is overpowered for this part of the game, but the game's battle system makes these fights far too easy.
Stringing turns together when you have to fight a big group and have a party of two or more is great. It opens things up and really lets you customize your combinations of moves. But in a solo fight against a solo opponent, all it takes is a few well placed Turn Breaks, or a successful poison attack, and your opponent's as good as gone.
What's still got me reeling about this part of the game, though, is that these fights come with no restrictions. You can still use special skills and items, and there's enough game between fights to make sure that you're fully restored before entering the fray each time.
Nonetheless, I am pretty interested to see how you re-assemble your party after everyone's separated. Being sold by a slaver is a curious way to work in the old "break-up-the-party" RPG trope.
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