Going back to A Link to the Past after playing a bit of A Link Between Worlds is odd. Most Zelda games are just the same thing over and over again. You're assigned some sort of quest (usually ending with "save the princess"), you go through dungeons, face bosses, and build an inventory that helps you to better navigate the world and the lair of the final boss. But when "the overworld is the same" gets thrown into that mix it's a completely different experience of same-ness.
Because of their shared overworld (in the first part of the game, anyway), A Link to the Past and A Link Between Worlds are a unique pair among the Zelda franchise. With the latter game taking place hundreds of years after the former it's neat to see what's changed and what's remained the same. For the most part, the changes are minimal, but there are a few. The missing chunk of land between Syrup's shop and the Zora's Domain, for example.
One of the weirdest things, though, is the fact that in A Link to the Past's Dark World, Link's house is a bomb shop and in A Link Between Worlds, Link's house becomes Ravio's shop. It's odd because Ravio's garb and strange animal companion look like they might have come from the Dark World. Though, the item renter looks nothing like the trunk-nosed imp that sells bombs in the 16-bit classic.
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