I've already done a blog series (Let's Plays in text, as I call them) about The Legend of Zelda: The Wind Waker (it starts here), but a little more needs to be added.
I recently cracked into The Wind Waker HD with my fiancée and have to say that the game's downright lovely. Even on an old tube TV, the graphics are lush, the colours are vibrant, and the lighting is immaculate. However, I've found that the latter effect is achieved through a bit of trickery.
Like most of the 3D Zeldas before it, dark rooms in the Gamecube version of The Wind Waker weren't shown as pitch black. They were dim, but you could see silhouettes and very bland colours while moving through a cave that was designed to be navigated with a torch. In The Wind Waker remake for the Wii U, though, those parts of the game that were previously dim are now just dark. Just plain, unabashedly dark. So much so that when you return to a room with any light at all the colours you can once again see really pop out at you.
Having to actually use a torch in the darker areas of the game is a pain, but the contrast is welcome and nicely reflects the conflict between the game's cartoonish appearance and darker undertones.
(Spoiler ahead.)
Let's not forget that this is the Zelda game that ends with Link stabbing Ganondorf in the face.
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