Rosy Rupeeland's to-do list gameplay is starting to veer into fetch quest territory. But, it's doing so because of my own playing.
I need to make some soup for one of the townsfolk (Chiko's Mum), and have to collect the ingredients. Having thoroughly explored the Icy Plain, making this soup and handing it off will no doubt lead to the melting of the frozen headstone found in the graveyard. This defrosting definitely has to move the story forward, possibly leading to another dungeon, or possibly just working through some character stuff so that Chiko's Mum can get more depth.
Once again, I'm struck by how hard and frustrating this game would be without a guide. Not necessarily a walkthrough, but a guide to the best prices for things. Paying the least and asking the most possible makes the game easier to handle and takes away the danger of having to earn way more rupees than you'd need to actually finish the game. Collecting ingredients and items incidentally is great for this, but having to actually hunt them down is just bland.
The enemy designs are curious though. The Icy Plains are home to penguins that act like Oinkers, charging at you until they strike or hit a wall, and to weird polar bear/turtle hybrids. At least, that's how it looks.
So Rosy Rupeeland is starting to slow, but it's also nearing its end. Thankfully, part of my reason for playing this one through is to see the final boss and that's something that won't change. I'm confident the game'll live up to my expectations, too.
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