Like any other Zelda game, Rosy Rupeeland really rewards exploration. Even if it's just digging somewhere you normally don't, it's a game that practically requires you to explore and experiment to advance at a steady pace. Though I've not really done much experimenting where it might count most: in Tingle's kitchen.
The kitchen in Tingle's house is where you can mix the ingredients you find out and about and get soups/sauces/juices/etc. from the process. I've underused the free cooking option in favour of making discovered and bought recipes, and really I don't think I've missed much. With a continent and 1/3's worth of ingredients it's pretty easy to create things that can sell for a handsome sum of rupees.
Sidequests are also useful for raising your Hylian funds. Again, exploration is the best way to come across these. I would've completely missed the one involving the character Aba and her true father had I not gone to sell Junglo a "Jungle Vitamin," the raising of which requires a fair bit of leg work itself.
However, what sets the mainstream Zelda games apart from Rosy Rupeeland is their much more evenly paced progression. Rosy Rupeeland requires you to hit quotas of rupees, and with almost everything in the game costing you some amount or other, those quotas aren't always directly reachable.
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