Suda51 has a reputation for weird and over the top stories and plot twists in his games. But never before have I encountered such a deeply atmospheric feel in a game.
Once you've paid your way into the fifth ranking battle and head out towards it you'll find a pool of blood in the parking lot. This turns out to be the first of many, as there's a dotted line of blood puddles all the way to the next battle's locale.
Then, once you head into the tunnel at the grisly trail's end, you run down a hallway with breaks for beating minions along the way. But you also follow a shadowy, trenchcoated person the whole way down.
The stark white area at the tunnel's end is shocking, but hardly prepares you for what's beyond.
At first, the fifth ranked assassin Letz Shake seems like the standard No More Heroes boss. He powers up his gimmick and Travis dashes toward him, looking like he's going to strike before Shake's super attack launches. All of that gets interrupted, however.
The trenchcoated guy breaks into the fight, disposes of Shake, and challenges Travis before disappearing. So the fifth rank bout is a non event, completely dashing expectations.
Yet, nothing better could have happened for the game. By the nature of its design, No More Heroes should be boring and dreary to play through. It's things like the appearance of the trenchcoated Henry and the gruesome path to fifth that keep the game unexpectedly fresh.
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