Well, the hubris of not bringing my DS' charger has caught up with me.
After getting the "Chrysalis" and heading to Teddy Todo, the battery died. This wouldn't be a problem had I access to my charger, but we're currently in different locales.
Still, getting interrupted in the middle of play wasn't as frustrating as I expected it would be. My DS shut off, I swore, and that was that. It could be that already knowing where to go softened the blow of having to do it again.
Or, maybe because of Rosy Rupeeland's procedural nature I don't feel like there were any stunning feats I'll have to redo or chance encounters I'd have to re-wait for. It's a fun game, but everything coming down to rupees, and there being so many ways to get them, makes for a sort of play that, in retrospect, seems too orderly to be as fun as it is in the moment.
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