My progress through Rosy Rupeeland continues unabated. There's really very little else to say.
The third continent's been opened up, and the end of the game (though still weeks of play away) rises into view.
My rupees took a serious hit, recently though. I'd just passed 100,000 and then had to give some 80,000 away to grow the tower higher. At least now it's at the same level as the cloud ceiling. Tingle must have some serious pipes to be able to breathe while up that high.
Also, there's been a marked lack of aggressive mid-sized bodyguards in the salons lately. The large ones are now just about useless (aside from their size) since the Tingle Bomb recipe's been found. But Tingle himself still has no means of unlocking doors. Or of squeezing into small places, mind you, but the small bodyguards are too often dogs and they can't be brought around the skeleton pirates. That's only problematic when you've got a local speciality cooked up and ready to sell, but there's also a bit coming up where Tingle helps them out somehow. The rock telepath on Mt. Desma's reference to a pirate's cannon makes that pretty clear.
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