At first, I thought armed servant beasts would herald the point at which the battles in this game became challenging. Some quick dodging and powered up sword strikes later, I was proven wrong. Until a few rooms deeper into the tower, anyway. That's where three wolf-like beasts laid in wait. Three servant beasts, with their bipedal form and top-heavy gait would make for an easily evaded bunch, swords or no. These wolves, though, they're much quicker on their paws.
So, the game laid the next little tutorial on me: linking enemies together. Doing so holds two of the three up for a few seconds, in which you can attack the unbound one. Attacking either of the chained beasts will release them. Linking two of the wolves did help soften the damage I wound up taking.
Unfortunately, though, the chain, as it is right now, doesn't strong enough to throw the wolf beasts, though it's more than able to slam ore into mineral seams and eagle beasts into walls. The game's operatic sound track covers up some of the sound effects, but there's still something satisfying about slamming enemies into walls.
Readily destroying everything with the hookshot in Link's Awakening stirs similar satisfaction, but a controlled throw just has more oomph in that department.
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