Back in the Observatory, things veered a little into micromanagement, though.
I just discovered that you can use some of the basic stuff you find to make other basic stuff - all basic stuff being ingredients for more complex items. The micromanagement emerged from the game's creation system. You see, this system is such that if you have a very specific end item in mind you can combine some basic items to create the basic items you need, and then combine those to get something of a higher echelon (working your way up from nothing but "dryad berries" to an "elixir"), for example. So I was caught up in that for a time, seeking ways to make what I needed to upgrade Aeron's sword again, or to create something useful.
In the end, I just bought some flower seeds, decided to give the "dawn chorus" (a dawn-blooming flower) to Elena, had her give me some dryad berry cakes and an elixir, and shuffled some things between my bag and the trunk.
I was also a little weirded out by Aeron's being able to equip "beast fangs" and "large bones." Though, it does make sense to me that they'd bring down his defense - they're monster remnants after all, I can't imagine such a well-groomed Final Fantasy IV's Cecil-like knight character would be comfortable with them on his person. Also, I really enjoy the puzzle aspect of having to put equippables into a limited grid.
No comments:
Post a Comment