Tingle's no action hero, but I wish he could walk faster. In part this wish comes from his slow waddle through town being a bit tedious to watch when you're trying to hurry through the last few sidequests. But, I also wish that the guy in green could move faster so that his dodging would be better.
The game's penultimate boss (or so it seems right now) is the Oinker Boss. This guy looks like something of a hippie but has a huge sprite - so you know he's a boss or just not in his right mind. Actually, his design is reminiscent of the two young oinkers that he forced out of the group, both dressed like flower children on the cusp of being wed. Which, as per the story, that exiled couple in fact is - but they need someone to retrieve their special item before the wedding ceremony can take place. Of course, Tingle's all too happy to oblige.
Facing this Oinker Boss really seemed like a good idea before I knew about his devastating 3000 rupee burning attack. 20,000 rupees just wasn't enough to try to finish the Auros Ruins with, since the two mêlées that came before the duel with the Boss brought me down to a mere 10,000. Luckily, though Tingle's slow he's not foolishly heroic, and can ride his balloons all the way home in such tight spots.
After selling everything that wasn't nailed down or required for a later recipe, I've regained something of my previous wealth. 80,000 should be enough to march in and flatten the Oinker Boss. Then, then, it's onto the no doubt easier final boss. At least, so long as the final boss is faced in an arena other than the usual overworld map.
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