Saturday, July 13, 2013

A history of games amidst science

The history of video games is short, but varied. The exhibit for the subject at Ontario Science Centre is just the same. But somehow less impressive.

There were 130+ games, about 95% of which were playable, but there wasn't much information about them.

Beside each game was a small placard with a standard profile (name, publisher, release date, description) and that was it. Except for retro games, most of which had brief histories attached to them.

The lack of deeper information and trivia for the lion's share of games aside, it's a fun exhibit. PierSolar stands tallest in my memory, though - along with A Slow Year. The latter wasn't playable but a game that comes with 1000 haiku is memorable enough in and of itself.

The Virtusphere, a virtual reality device that's at the exhibit also offered a memorable experience. However, as a simulation, it didn't emulate walking so much as it did a kind of drunken whirling. No doubt its sensing of motion just isn't finely tuned enough, or it just doesn't bother to factor in a sober person's sense of equilibrium.

Nintendo's travelling Wii U pavillion was there as well. But it was much less exciting than expected.

Neither Pikmin 3 nor The Wonderful 101 at Nintendo's display. Instead, the games present showcased the Wii U's Gamepad and asymmetric multiplayer capabilities. So, of course, NintendoLand and WarioWare were in full force.

It's good that Nintendo's trying to show people what makes the Wii U special, but it's taking its time doing so. A snappy multi-ad campaign would be much quicker.

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