Sunday, July 28, 2013

The assassin and the ghost city

Alas, the garbage in Santa Destroy isn't taken out to bins on a regular basis. At least, within the fiction of No More Heroes, that seems to be the case.

I had hoped that the dumpsters you can kick open to find cash or clothing would refill themselves after the game had been turned off and turned back on. Mostly so that the fee gathering process between each title fight could be more efficient.

Right now, the game definitely offers quite a bit to explore, and it's apparently going to open up further at some point in the future. That's what all the dim entryways that say "Preparing..." when I walk over them suggest, anyway. But it still feels like an empty world.

There're people walking the streets, and tons of cars on the road, but none of these can be meaningfully interacted with. You can zoom past pedestrians or push them around, and you can practice good driving or cut cars off like a maniac - but there aren't any consequences for such actions. I've even cut off cop cars and sped past them and nothing's done. It's almost as if the world is populated, but only by blank, non-aggressive zombies and robot cars.

This emptiness is particularly troubling because a good portion of the game forces you to go through the city itself, looking for cash. That means that between title bouts and their lead-ups, parts of the game that are intense and challenging, you're demoted to wandering around a wasteland that has the illusion of being populated.

What I wonder, though, is this: If, say, there were a Legend of Zelda mod for No More Heroes that re-skinned the city, its people and vehicles, to look like Twilight Princess, would the game feel as empty?

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