Monday, July 22, 2013

Thinking on its sides, a game requiring no guide

Radiant Historia's sidequests continue to be full of character development. From the simple 'the secret of the Beastkind is that they're a balance of humanity and bestiality,' to the final admission of a romance between Raynie and Stocke that's been evident from chapter one, there's a great variety in the game. The discrepancy is, understandably, based on how long characters have been around. Gafka's been around for far less time than Raynie, after all.

Otherwise, the sidequests seem to be entirely fuelled by character development. Mostly because the items and equipment you get from them just aren't any good. Though, as I've mentioned before, this is mostly because the game allows you to skip around so much. As a result you can't really miss anything, and so it's inevitable that you'll wind up with some second tier items from sidequests. Unless you've used a guide from the get go.

Speaking for myself, a guide's not really necessary to  play through Radiant Historia. Because you're able to jump through time with quite a bit of freedom, that's often what you need to do to progress when stuck. Playing it blind as I have does mean you could wind up experiencing the story out of order. However, I think that's a good way to experience the disorientation such constant time travel would undoubtedly cause.

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