Thursday, July 4, 2013

Returning to No More Heroes

With The Wind Waker finished and the Gamecube titles in the "Wrap-Up" portion of my Game List now exhausted, it's back to the Wii. Specifically, since the sprawling Xenoblade Chronicles will make a better finishing piece for the "Wrap Up" part of my Game List, I'm now playing No More Heroes.

For those unfamiliar with the title, it's similar to recent Grand Theft Auto games, but much more focussed. Rather than doing a myriad of missions for various mobs, the protagonist of No More Heroes, Travis Touchdown, is merely pursuing his goal of being the greatest assassin. So you spend the game going around doing various jobs to earn enough money to pay the admission fees for Ranking Fights. In these fights, Travis faces off against one of the 10 assassins that he's trying to top, and assumes their rank once they've been defeated.

I'd just barely started to play it before getting swept up with other things, so all I had to relearn upon picking it up again were the controls. They're pretty straight forward. The nunchuck controls Travis' movements, the "A" button interacts with things, and "B" cancels things. The others do specific menu-and HUD-related tasks.

The game doesn't use precise motion controls for Travis' beam sword, a la Skyward Sword, but once you've engaged with an enemy a direction will flash on the screen, prompting you to finish off the enemy or your current combo. It's an all right system, and the game's free-roaming city-sized world offers welcome exploration potential. Though it's a very empty feeling place since the only conscious person on it is Travis. Everyone else wandering and driving around is just a shell, moving about and yielding to Travis no matter what.

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