Friday, May 17, 2013

Of Fairy Queens and Game Symmetry

Why is it played up as so strange that the Queen of Fairies in The Wind Waker is a child? I suppose it comes from the qualities of that child, really. If it wasn't for the marionette version of the other great fairies that you encounter in the game, she might look like just a regular child. The music that plays while you meet with her definitely plays up the strangeness. Actually, the light percussion is reminiscent of the sounds of the wooden soldiers the Skull Kid sends after you in Twilight Princess.

In any case, a neat piece of continuity was  brought about when the designers for Skyward Sword decided to take The Wind Waker's Queen of Fairies-esque look for Fi. The way that the great fairy you meet on the sea zaps up into the sky definitely brings to mind some sort of long-forgotten advanced society mistaken for something fantastical. Just the sort of advanced society that created Fi.

In the concept art for The Wind Waker, the mysterious GameCube island is mentioned, and it seems to me that it became the "Angular Isles" in the final game. Perhaps there would have been a way (probably with the hammer) to press the open button or the power button to create some sort of hole. It makes it sound like The Wind Waker could have been a very different game, but the concept art of a fisherman who would warp you between the ocean floor and the surface cement this impression.

It's curious how the ice and fire arrows have such a complementary relationship in The Wind Waker. The ice arrows open up the Earth Temple by letting you through Fire Mountain, and the fire arrows open up the Wind Temple by letting you through Ice Ring Isle. There's a cool symmetry there that really sums up the game's tidy whimsy as a whole.

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