Monday, May 13, 2013

The Future's Un-Claire

In the middle of Granorg's sewer, Stocke and co. found something quite unexpected: A little girl. But not some lost and helpless little girl, a little girl who went on an 'underground adventure.' Well played, Atlus, I'm glad to see that this game bucks norms every now and then.

Though, since Stocke mentions it when you pick her up and when you return her to the surface, I wonder if helping her out of the sewer will actually change what happens after the sewer. In a game all about time travel, could the misadventures of a little girl affect the outcome of events yet to be?

So far it's very clear that the game's running on standard causation rather than any sort of internal clock or timer mechanism, so it's entirely possible that this little sidequest, as opposed to grinding or just aimless wandering, might actually have some effect.

Perhaps Claire, the little girl in question, will turn out to be a castle insider, and, having helped her out, she'll open some door or distract some guard for Stocke and co.?

Or, maybe they'll miss their window of opportunity to assassinate the smart and wilful Princess Eruca?

Even though the sewer's a big switch puzzle, I find my curiosity roused.

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