The fight against Molgera in the Wind Temple is incredible. It's a little weird that anything would leave its weak spot so conveniently exposed, but, well, yeah.
In an ideal world the smaller sand worms that it sends out would actually be bits of its tail. They would curl up when hit them and you would need to toss them into Molgera's gaping maw to shorten it and expose the main body's weak point.
Nonetheless, it was an intense battle, even if it came from a designer on the Zelda team simply acting on the thought: "What if we forced players to beat Twinmold from Majora's Mask as regular sized Link?"
Now, all that's left in the game, aside from the final dungeon and the battle with Ganondorf, is to find all the pieces of the Triforce of Courage. The section of the game that's reviled by as many fans as there are people who dismissed The Wind Waker out of hand because of its graphical style. I think it'll be a good excuse to go through some sidequests and to work my way through all of the treasure charts I've collected.
But, this last part of the game won't be as awesome as it could have been. The Master Sword is fully powered up now, and it creates its own light when drawn. It gives off no heat though. Beam-shaped, projectile heat, I mean. Even when Link's at full hearts.
It's disappointing that Link's swings don't shoot sword beams because it makes the final form of the Master Sword less badass, and because Fierce Deity Link could fire off energy waves in Majora's Mask.
The games' relative sizes aside, isn't the Gamecube more powerful than the Nintendo 64? Where are those sword beams at?
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