Saturday, June 15, 2013

Idle sailing

The hunt for the Triforce Charts continues, and what I've pulled from it is that seagull piloting is tough.

On Bird's Peak Island, I must've wheeled around that second-to-last switch at least three times. Thankfully, the last one was handily dealt with by bow and arrow. After such a challenge, though, just going below and conducting the Wind's Requiem made getting that chart seem quick. Strangely so, considering the lag in this part of the game.

But it's not a bad lag.

What better way to make a game based on the ocean replicate the feel of sailing and of grandeur than of making a sailing-heavy part of it slow. It would definitely be going too far into realism if there were certain days when you couldn't leave port because of storms, but the slow sailing times aren't terrible. It forces you to take the end of the game more slowly, and really, why is it necessary to rush through a game, something that's supposed to fill your leisure time?

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