A game with a linear storyline that lets you freely travel to any major, revealed point on said storyline makes it hard to tell when you're overpowered.
The trials in the Holff Ruins were easily overcome. The second boss battle had me a little concerned, since the last giant pale blue arachnid I'd faced handed my head to me, but even that was easily dealt with. The strategy of "poison 'em, bludgeon 'em, heal yourselves, then bludgeon and magic 'em" worked as well on it as it did on the Shadow Gutral faced before it.
Cleaning out the ruins' treasure stores was pretty easy too, since Stocke can disappear. It may force me to grind later on, but for now having a party whose average level is 43 is working just fine.
Interestingly, the top choices, when it comes to forks in a timeline, continue to be the right ones. Choosing the lower option invariably leads to one of the game's many bad endings. It's kind of disappointing, since in the decision to stay or to go ahead of King Garland to fight off Dias in the Itolia Wasteland, the lower option is actually the one to pick. Being a binary choice, though, a pattern's emerging is inevitable.
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