Wednesday, October 9, 2013

Is all well in Wellspring?

So as it turns out it wasn't a door I'd missed in the Wellspring Steeple. There was a ledge that you can drop down from to a part of the second floor. Before heading down though, I was sure to pop open the chest on the other remnant of the floor. For doing so, I was handily rewarded with the Twinblades. I haven't tried this new weapon out yet, though the monster cluster in the first chain room's antechamber gave more than ample reason.

In that room you face down three servant beasts. Two are the good old regular flavour, while the third is the iron knuckle of servant beasts. Only, it's more accurate to say that it's the beast's first day being in armour and armed because it moves as if it's unsure of itself. It also strikes so infrequently that the initial fear upon seeing three enemies blocking the way winds up being unnecessary. The greater fiend in this fight is the game's fixed camera, since it gives you a fair side view when you first enter the room, but as you move along the corridor it jumps behind Aeron into a zoomed out third person viewpoint.

Also, I'm not too sure about the mechanics the game laid on me during the fight. You can shoot the chain out up to five times while an enemy is targeted. Using this technique against the armoured beast knocked some of that armour off, but that's it.

As I think more about that technique, though, another fear rises: That this tower's master is a giant fish that you have to knock the scales off of as he jumps overhead, trying to knock you into his natural element and Aeron's doom.

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