Sunday, June 30, 2013

Don't hate the bosses, hate the boss anterooms

Ganon's Tower is ready to be ascended. Link's got his Hero's Charm, and all four of the previous bosses have been beaten.

Go figure that game's most fun boss battle becomes the hardest when replayed. Not to mention that its lead up is also the most frustrating. It's one thing to perfectly land on a moving platform after gently wafting over with the Deku Leaf, but it's quite another to inch your way down a hallway, reluctant to wake any sleeping Redeads. Unless we get to see them in glorious HD once Zelda U's released, The Wind Waker's Redeads are still the series' creepiest.

Re-fighting the bosses is a nice call back to Majora's Mask's optional boss rush. Doing so in black and white, rather than The Wind Waker's full colour is neat too. It's as if Link were fighting the memories of these bosses, or perhaps Ganon's reconstructions of them. They are, after all, all his creatures.

What's left unclear, though, is whether defeating them merely opens the door to Ganon or if it causes a break in whatever power he had to actively exert to maintain the four part lock on the door to the stairs. The latter makes Ganon seem all the more fierce an opponent, and an enemy truly able to don three forms to battle with the Hero of Winds.

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