Sunday, June 9, 2013

Seas v. Skies

Link is pretty impervious. He takes getting hit by cannon fire quite well, losing only 1/4 of a heart. And the King of Red Lions takes no visible damage whatsoever.

The sea battles in The Wind Waker, as simple as they are, are definitely the game's overworld's saving grace. They make travelling between places more interesting, and add an extra layer to accessing those islands around which ships keep a tight perimeter. It's also hard to deny that it's just plain fun to put on the Magic Shield and barge into a three-on-one bout, cannon blazing.

This built-in distraction from travel is what Skyward Sword's "Above the Clouds" area is missing. There are some enemies flying around up there, but none of them actually engage you. They'll fire off rocks as you pass, or fly in a set pattern bearing rupees, but none give chase or effectively bar your way.

As lush and lovely as Skyward's Sword's environments are, its three dimensionality of movement in flight is what does that mechanic in. Nothing can really bar your way if you can just fly over or under it. Though jumping over sharks on the Great Sea is fine.

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