Saturday, August 10, 2013

A game with heart (but no heart pieces)

Rosy Rupeeland is a goofy game, but it's got a lot of heart. The scene where Aba and her real father, the town Armourer, are reunited is a great example of this. It's a scene that shows that the two are undeniably related, and includes a nod from Junglo, her former father, sealing the deal.

But what makes the scene is the way that Tingle gingerly walks behind a tree once it starts. How many main characters will step out of an event that doesn't involve them?

Aside from that, the game trundles onwards. The revelation of the "Tingle Bomb" item is the most Legend of Zelda-esque moment yet, though. And it's noteworthy, since item-driven exploration hasn't been a huge part of the game until now.

As you might expect, these explosives allow you to destroy small rocks and bring down cracked walls, meaning, as far as I can figure, that the game's large bodyguards are now useless in dungeons. Formerly, they were the only way to deal with such obstructions.

Maybe even further down the line, there'll be something that makes the medium-sized, lock-picking bodyguards obsolete. For now though, I can only dream.

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