Wednesday, August 7, 2013

Rosy rupees, vague grind goals

For all of my slagging on No More Heroes for being a true grind, at least you know what you're grinding to in it. The fountain that Tingle lobs lobs rupees into with wild abandon just gives vague hints if you've not hit the magic number with your latest contribution.

This indefinite quality of the rupee-guzzling spring on top of the slowly ascending tower is a neat reference to the fairy fountain in Link to the Past that told your fortune. That, too, was a fountain that gave out vague answers. Though the number of its required rupees values could be pretty easily figured out.

There is some sort of a pattern to the values required to let Tingle move onto new areas. But after a significant break in playing the game, the earlier part of said pattern has been lost to me. Strategy Wiki has a handy guide to the game's prices, though. And really, without that guide it would be an even greater slog than the most punishing of JRPGs or the most fetch quest-ridden of adventure games.

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