Tuesday, September 10, 2013

A mad magma dash

Thankfully, the latest dungeon, Desma's Labyrinth mixes things up. The puzzles are multi-floor since the dungeon's set in a giant mountain, the enemies require some strategy, and the boss is completely unlike any other before it.

Incredibly annoyingly, the boss isn't a battle so much as it is a frantic escape sequence. You're at the base of the mountain's interior and the Fire Monster Dora Dora appears, at which point you need to slingshot Tingle from handle to handle to escape Dora Dora and the rising lava. At the end of this race to the top (during which Dora Dora will stop at nearly nothing to knock you off of your handle and into the rising fiery tide), the Fire Monster follows you into the open air where it cools off, turns to stone and breaks down into glorious glorious rupees. Then, because this is Rosy Rupeeland, you control Tingle as he free-falls through the air collecting rupees.

So the game's picking up again as it winds down in terms of its mechanics. This feels like a final dungeon, since the boss was so different from the rest and it took about an hour to finish (including a detour into the Bodyguard Salon to change my medium-sized guard for a small one so I could clean out Desma's Labyrinth. So what comes next should be easier, or at least quicker.

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