Wednesday, September 4, 2013

Lazulis City 101

We're still not particularly far into The Last Story, but at least now I can say with confidence Zael's motivation to be a knight is clear: they're cool and majestic.

The thin (thus far) main character aside, The Last Story's Lazulis City is a fairly huge hub city to explore. There are tons of alleyways and narrow passages all around it, so that the city resembles an actual medieval town. Though I'm not sure about its major streets being circular and angular rather than grid-like.

Two things about Lazulis City aside from its design also struck me.

It's altogether too easy to bump into people as you walk through streets and alleyways, and what's more they actually call you out on it. This is a really cool feature, since it makes the city seem all the more lively, but I can't help but wonder if indiscriminately bumping into people will somehow have a negative effect down the line.

Before you even step out of the tavern and into the streets, though, you'll notice white stuff floating down to the ground. At first, it seems that this is snow. But, later on Zael is told that it's actually the dust from worn out land flaking off of said land, blowing away, and falling in Lazulis City. It's a rather depressing, though also simplistically beautiful phenomenon once you've learned about it.

But, along with adding a nice visual touch, there are things to catch the dust-bearing breeze. As far as I can tell these are minute status boosts (offering something like +0.02% per bit picked up). From what I've heard, the game offers little in the way of traditional grinding opportunities, but catching fractional status boosts could be considered a curious substitute.

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