Sunday, February 2, 2014

A master vanquished, a player satisfied - for now

So the master of the Ironclad Turret is a mecha centaur with heavy bladed scythes for arms. Or, was, anyway.

It took me two attempts (after a legit death at this thing's blades), but in the end I brought it down. What made this master so difficult, though, was that it was mobile.

Up to now, masters have been stationary or incredibly slow. This one was A) a centaur and B) a mech, so speed was definitely on its side. It made me curse out Aeron's human slowness a few times, I've got to note.

Still, despite my frustrations and plentiful trash talk, I really enjoyed this fight. It was challenging, rewarded persistence, and required more of a strategy than just "learn-the-pattern-and-wait-for-an-opening." That last point is due mostly to this master's attack pattern's being much less predictable.

It favours the simple three strike assault, but would also sometimes lunge forward; shoot some sort of heat projectile; or strike the ground with both blades, causing bits of ceiling to fall from above. Being very clearly mechanical, it also vented out its heat, during which process you could chain up its tail to cut it short and actually get it to overheat more quickly.

In brief, this was a fight that required you to stay alert. I've not been more satisfied yanking the chunk of flesh from a master yet.

And, if the old text that I found in the basement upon returning to the Observatory is any indication, the final master should be even more challenging, and therefore most satisfying.

No comments:

Post a Comment