Thursday, April 11, 2013

Double-Teamed

For some reason having to take on two heavy enemies at the same time is proving difficult. Not impossible, but difficult.

After I grabbed the boss key in the Forbidden Woods two Moblins were dropped on me. Neither of them waited their turn, either, like the considerate Lizalfos in Ocarina of Time; they were both fixing for a fight. And that was unfortunate, since I really wanted to grab one of their pole arms and take a few swings at the other with it.

Actually, that's one thing I hope to see the return of in the next Zelda game - the ability to pick up and use enemy weapons. Though, I hope that they can actually be used more extensively than they were in The Wind Waker. Maybe we could see Link actually taking enemy weapons and keeping them.

Heck, I'm sure it's been done before in a Zelda game (or at least implied), but maybe a dungeon item could be picked from a fallen foe (at least a mini-boss, but maybe a rampaging mini-boss made dungeon boss, because of the item/weapon's power). That would be really cool - and besides, who leaves all this cool stuff in these chests scattered around such dangerous places anyway?

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