Tuesday, April 23, 2013

"The Gods," Spiritual, and Actual Successors

Did I miss something?

Aren't the deities of Hyrule God*esses*?

Then why is everything in The Wind Waker "of the gods"?

Maybe it's just staying true to the original Japanese. I'm not sure when in the life of the Legend of Zelda story and world the goddesses Din, Nayru, and Farore were invented (maybe the Hyrule Historia can tell me), but it must've been after A Link to the Past, since that game's Japanese title literally translates as "The Power of the Gods." Could the use of "gods" in The Wind Waker just be another nod to the SNES classic?

Even when I first played The Wind Waker its structure reminded me greatly of A Link to the Past. You've got a mysterious wizard rounding up young maidens, three things to collect before you make a world changing discovery (and get the Master Sword), then you go through further dungeons, gather a great power, and finally face off against a version of Ganon. Shy of being the sequel to A Link to the Past, The Wind Waker is definitely its spiritual successor.

This fact makes me wonder all the more about how Eiji Aonuma and the Zelda team are going to make a direct successor to A Link to the Past. My suggestion: Bring back the magic bar and all the magic that was taken out of A Link to the Past and Ocarina of Time due to the SNES' and Nintendo 64's limitations. And, to those worried about spells like Ether or Bombos being over powered game-breakers, Link to the Past 2's use of depth could really even things out.

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