Sunday, April 28, 2013

Taking Analog Aim at an Old Dungeon Boss

The Wind Waker's dungeons continue to be great fun. The Tower of the Gods merits some special mention, though. This is a dungeon that's enjoyable to wrok through, but also a bit of a challenge in spots.

This difficulty comes partially from the platforming but also, as someone coming back to a 3-D Zelda game after playing Skyward Sword, from aiming and firing the bow with an analog stick and a button.

It's a lot more difficult to aim accurately with that system after being able to just point and shoot, as you can in Skyward Sword since there's an extra delay between you and your target. Rather than being able to just look and shoot you need to look, move your bow into place and then fire. It might not sound like much, but it can really take some re-adjustment, adding that second step back into the equation.

The Tower's boss  nicely caps off the experience of playing through it, too. Though, having the stone head automatically snort out arrows whenever you run out really takes the pressure off. It makes me wonder why the hands couldn't pound the ground every now and then, shaking debris from the ceiling, debris which periodically had a few arrows in it. Plus, such an attack would really complete the call back to Bongo Bongo from the Shadow Temple in Ocarina of Time.

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