Turtle Rock is turning out to be more of a pain than I remember. It's pretty different from the dungeon of the same name in A Link to the Past, mostly because of all the lava and such.
Two things from this dungeon that should make a return in future Zelda games are the floor tiles that suck you in (particularly for 3D Zelda games), and the boxes that you push and then direct to fill in empty spaces. Either of them could lead to many a fresh puzzle possibility. Though seeing a boss that you've got to throw a ball at in 3D might also be cool.
The blue tunic might keep you from death, but the red one rains down destruction so effectively I've hardly lost any hearts.
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