Monday, March 11, 2013

On the Wrong Side of Historia

Hunkering down and getting into the story of Radiant Historia has shown me something about myself.

I'm a terrible judge of action when I don't have enough information. At least in games like Radiant Historia.

What sets this game apart from most RPGs is its timeline mechanic. This aspect of the game involves you marking down key events in a book called the White Chronicle, which you can then travel back to at almost any point during the game. However, the game's timeline isn't as straightforward as a name involving a derivation of the word "history" may imply. There are forks and dead ends, and having seen less than 10% of key events the game has to offer so far means there're even more of both yet to come.

Yet, to record an event you need to play through it, and so at the forks you're faced with a choice, so far only between two options. All the same, up to this point, I have yet to make a best choice (one that doesn't result in a dead end) on my first time through.

Nonetheless, the game keeps track of how many events you've played through, and so perhaps there's some sort of reward for seeing everything - including all of the dead ends.

No comments:

Post a Comment