Eagle's Tower is proving rather labyrinthine. This situation's mostly due to my re-trading the boomerang for my shovel (which didn't even pay off), since that handy missile can go over the floor panels that the crystal ball switches raise. Some extra running around has made up the difference, but only too late did I remember (with the prompting of an owl statue) that the key to this dungeon is to knock down the pillars on the second floor.
Being an older game, the order in which you take out the pillars doesn't matter. If you knock down two (out of four) that are directly across from each other, the dungeon doesn't suddenly lean to that side - though that would be an incredible thing to implement with an earth temple in a new Zelda game.
Maybe this dungeon could be a tall barrow that had become a kind of cavern, and knocking out ceiling to floor supports caused the dungeon to lean, which would open up new paths and give you access to areas outside the dungeon that were otherwise inaccessible. Being a Zelda game, if you ever wanted to restore the temple to a level state you could call on the help of some sort of earth-dwelling creature. Maybe it could be a Mogma, as introduced in Skyward Sword.
Plus, the boss battle for the dungeon could make good use of the lean mechanic as well. Perhaps rather than being in a separate room, you need to fight the boss in the main room of the dungeon, and leaning the whole thing could play a part in the battle.
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